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George Foreman’s KO Boxing has a strange history. It started out being called James “Buster” Douglas Knockout Boxing in North America when it was released alongside the Master System II. Over in the UK, Europe and Brazil, it was renamed George Foreman’s KO Boxing and in more recent times it’s known as Heavyweight Champ due to the loss of licencing.
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Boxing games aren’t usually my thing, but there was a period in the 90s when I got a little obsessed with them. I think it was a combination of seeing the graphics of Evander Holyfield’s Real Deal on the Megadrive and the fact that they were in plentiful supply in the games rental section.
But for whatever reason George Foremans KO Boxing really caught my eye, and it’s easy to see why. This was a Master System game, but it looked like the property of a 16 bit machine.
Originally released in 1990 as James “Buster” Douglas Knockout Boxing in the US, but being very different in style to the Mega drive version. A year later, it was then released under it’s George Foreman tag in Europe and Brazil, but was again different to the Mega Drive version of that name.
Published by Flying Edge and developed by SIMS it really shows off the capabilities of the system, and that’s what really did it for me.
Gameplay is pretty straight forward, with two main punching actions and the ability to doge and duck.
But the implementation and polish of the game was something that just kept me coming back for more.
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